I found this article very interesting. I felt it combined a lot of stuff I already knew about best practises for teaching & learning with a lot of stuff I did not know about the framing of things using new technology.
For example, when I first started a job as a sales person, my manager told me not to think about my annual target. He was fond of posing this question: "How do you eat an elephant?" The answer of course is "In bite sized chunks". Delivering a course or completing a project works in a similar way. And I found it interesting that I was reminded of this when reading about how game technologists design games so that players get frequent wins before moving on to a more difficult level.
In the current project which I am using as the topic of my research in this module, in hindsight I would have followed more of this framework and built in more frequent follow ups than the 2 drafts which were built in. Although that in itself was an improvement on when the course was delivered last semester.
The other point I thought of when reading the article was that game technology is primarily focussed on the individual player. My project is a group project so my real interest is in identifying how to utilise game technology theory to enable groups to collaborate effectively together.
It seems to me that this is a rich area for future study anbd action research