Saturday, 12 May 2012

Game Technology

I found this article very interesting.  I felt it combined a lot of stuff I already knew about best practises for teaching & learning with a lot of stuff I did not know about the framing of things using new technology.

For example, when I first started a job as a sales person, my manager told me not to think about my annual target.  He was fond of posing this question:  "How do you eat an elephant?"  The answer of course is "In bite sized chunks".  Delivering a course or completing a project works in a similar way.  And I found it interesting that I was reminded of this when reading about how game technologists design games so that players get frequent wins before moving on to a more difficult level.

In the current project which I am using as the topic of my research in this module, in hindsight I would have followed more of this framework and built in more frequent follow ups than the 2 drafts which were built in.  Although that in itself was an improvement on when the course was delivered last semester.

The other point I thought of when reading the article was that game technology is primarily focussed on the individual player.  My project is a group project so my real interest is in identifying how to utilise game technology theory to enable groups to collaborate effectively together.

It seems to me that this is a rich area for future study anbd action research